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About me
& my work

Everything evolves and adapts. Evolution is the antidote to extinction

I work the three-dimensional human figure, trying to offer the maximum of realism in the elaboration of textures and other objects of the scene, but idealizing the measurements and proportions, to go a little further and in this way to achieve a projection of what is known as a Greek-Roman beauty canon.

A brief review

Formation

Study Pictorial and Sculptural Procedures at the School of Applied Arts and Artistic Trades of Barcelona and later at the Faculty of Fine Arts of the University of Barcelona. Next, I studied Graphic Design and Graphic Arts, introducing myself to the fascinating world of computer-aided design.

Experimentation

During this period I deepened with the computer doing work with the first digital tools and fascinated by its possibilities, I began to experience new forms of artistic expression in a self-taught way.
I have worked in all classical techniques and I like figurative art and also the history of art. I have a very refined technique in all the classical disciplines of visual art and the luck of having excellent teachers.

Expositions

I have won several design awards and I have exhibited in many places, like all of us who dedicate ourselves professionally to the Fine Arts. In the hall of the Artistic Athenaeum of Barcelona (ATN), La Nau Ivanow in Barcelona, Bus Station Space in Santiago de Compostela, The British Museum, Espai 30, Koan Art of Eagles (Murcia) and in the Espai Josep Bota.

Diffusion

I made the animated 3D images for 12 TV programs "Networks" by Eduard Punset.
My designs are sold in the United States in Daz3D, Renderosity and Fine Art America, and a dozen more specialized portals, which receive millions of visits.

Milestones

The British Museum in its exhibition and thematic book on El Discóbolo de Mirón, included one of my works as a modern reference to classical art and has been included in the commemorative book and two video-reports of the BBC for television.
My characters have served to make covers of books, movies, video games and a host of images on display in all the virtual galleries of the planet.

Technique

With the computer-aided design I have delved into line drawing (vectors) such as Illustrator and Corel Draw. In the based on pixels, such as Photoshop, Painter and for the 3D several programs such as Cinema4D, Daz Studio and Maya.

How & Why

How

I work in three-dimensional humans, trying to give the maximum of realism in the elaboration of the textures and the rest of objects of the scene, but idealizing the measurements and proportions, to go a little further and in this way to get human with a projection of the It is known as the Greek-Roman canon of beauty. Once the correct illumination was achieved, the pose and the general concept generated a snapshot that is the sketch from which I will start to make the final work, manually from my Wacom tablet, sensitive to pressure and to the speed of the hand. This tool allows me to work with all known pictorial techniques and create new ones.

Interests

I am very interested in classic universal myths, because they contain the keys to the formulas of cultures and their artifices, they are a pattern repeated over millennia. The Greek Canon, is the current and has not been able to overcome, beyond the cultural concept that imposes the rules and fashions. Digital art is the one that has a future and has no limits. New technologies provide new supports that are increasingly spectacular and affordable. It is present in everything that is visual communication, cinema, advertising, television, videogames, music, architecture, children's stories, etc.
All these artistic expressions are very attractive for the new generations and will end up imposing themselves, as happened with photography at the end of the 19th century.
Everything evolves and adapts. Evolution is the antidote to extinction.